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City Adventure II: Tsingdroid 100

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 A design for situated simulation game (a variant of augmented reality) connecting game world with the physical world. The key elements of such connection are automatic heading, locating and interacting with physical items. The idea is afterwards taken over by a start-up company. Its predecessor is City Adventure. 

A demo of this design is powered by Unity 3D and is implemented for Android tablets. The demo uses gyro for automatic heading, GPS for locating and QR-Code for interacting with physical tags. (NFC is a better solution for reading tags but it is not supported by our devices. )

The motivation of this game comes from the campus sculptures exhibition during the Centenary Celebration: We designed a adventure story that sculptures were controlled by the boss and players need to go around the campus to rescue them.  The name Tsingdroid is a combination of Tsinghua and Android, and its pronunciation is similar to the Chinese word "Celebration". 
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System Architecture (Click to enlarge)
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Motivation (Click to enlarge)

Game Flow

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Indoor Demo

This design is took part in the Graduation Exhibition '11 of Academy of Art & Design, Tsinghua University.  To help visitors understand our idea without hanging around the whole campus, we designed an indoor demo using QR-Code tags to simulate locating service. 
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